Qumora launches on Saturday 5th September 2026 @ 20:00 CET
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Death Log
Raid Log
12/11 05:40
Wraith Obliterated by a Diabolic Hero
11/11 09:43
Whitegacek Destroyed by a Many Faces
11/11 09:37
Whitegacek Massacred by a Many Faces
11/11 09:07
Whitegacek Killed by a Grand Warlock
11/11 08:40
Whitegacek Massacred by a Diabolic Plaguesmith
11/11 08:35
Archer Massacred by a Diabolic Dragon Lord
11/11 08:25
Whitegacek Destroyed by a Callista
11/11 06:39
Archer Killed by a Dragon Lord
11/11 06:35
Archer Annihilated by a Dragon Lord
10/11 01:21
Arbariel Massacred by a Zathroth
09/11 23:45
Halloween Destroyed by a Lich
09/11 15:13
Halloween Destroyed by a Hero
08/11 20:16
Halloween Massacred by a Ancient Scarab
08/11 18:56
Wraith Massacred by a Bonebeast
08/11 15:48
Wraith Massacred by a Diabolic Lich
08/11 15:37
Wraith Massacred by a Hero
08/11 09:36
Archer Annihilated by a Dragon Lord
08/11 03:46
Wraith Killed by a Hydra
08/11 02:41
Niccowz Annihilated by a Falcon Knight
08/11 02:41
Cenit Killed by a Falcon Paladin
08/11 01:46
Niccowz Killed by a Falcon Paladin
08/11 01:19
Arbariel Destroyed by a Versperoth
08/11 01:19
Niccowz Annihilated by a Versperoth
07/11 21:03
Skull Annihilated by a Grand Commander Soeren
07/11 20:49
Skull Obliterated by a Many Faces
07/11 20:20
Niccowz Massacred by a Demonic Quara Predator
07/11 16:21
Halloween Massacred by a Diabolic Undead Gladiator
07/11 14:15
Fisher Massacred by a Rotworm Queen
07/11 03:25
Arbariel Killed by a Demonic Demon
07/11 02:08
Halloween Annihilated by a Deathbringer
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12/11 15:34
Creatures of the forrest have increased in numbers close to Ab'Dendriel!
12/11 14:32
Hunters roaming looking for targets north of the Green Claw Swamp.
12/11 12:59
There are dragons rising in Draconia!
12/11 06:47
Slowly but steady, the population of tortoises grows near Liberty Bay.
12/11 03:41
Bonebeasts have taken over Ankrahmun Dipthrah tomb!
12/11 03:41
Increased number of Bonebeasts are rattling down in the Ankrahmun Dipthrah tomb!
12/11 01:37
Let da mashing begin! Cyclops riot east of Thais!
12/11 00:38
The barbarians are preparing for a final assault on Svargrond. Hide or fight!
12/11 00:37
The barbarians attacks on Svargrond are becoming more and more fierce!
12/11 00:36
Raiders are attacking Svargrond!
12/11 00:35
Some invaders might try to access Svargrond via the ice to the south west.
12/11 00:35
Scouts report a barbarian army gathering near Svargrond.
11/11 23:33
Pillage and plunder! Pirates have been sighted north of Darashia!.
11/11 22:33
Zomba, the king of lions is roaming the Darashia desert!
11/11 22:33
Even more lions west of Darashia!
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Qumora launches soon!

Charms & Crafting

Build a small set of bonuses for your character. Craft your charms, choose three different types and improve them with your existing upgrade crystals.

Equip three different charms

Click the charm pouch icon above your backpack in the inventory panel to open or close the pouch. The command !charms also opens it.

The pouch accepts only the ten charm types listed below. Equip up to three different charms; duplicate copies do not stack. A charm in a normal backpack grants no bonus.

Bonuses depend on rarity and upgrade power, with fixed caps. They do not grow with character level.

Charm bonuses

Starting and maximum bonuses per charm
CharmBonusCommon +0Legendary +3
Ember Charmfire resistance+0.5%+2.6%
Frost Charmice resistance+0.5%+2.6%
Grove Charmearth resistance+0.5%+2.6%
Storm Charmenergy resistance+0.5%+2.6%
Stone Charmphysical resistance+0.5%+2.6%
Warrior Charmmelee skill+1+5
Ranger Charmdistance skill+1+5
Guardian Charmshielding+1+5
Arcanist Charmmagic level+1+3
Vitality Charmmaximum health+10+55

The maximum column includes both Legendary rarity and +3 power. Resistance charms each protect against their named damage type.

Craft your first charms

At a crafting station, open Accessories. Charms are available on both Rookgaard and mainland, and each recipe makes one Common +0 charm.

Every recipe needs 100 gold bars + 75 mithril bars, plus all materials shown below. The gold fee is separate from the bars.

Additional ingredients and gold fees
CharmExtra materials (plus shared bars)Mainland goldRook gold
Ember Charm25 crystal fossils + 100 small rubies500,000250,000
Frost Charm25 crystal fossils + 100 small sapphires500,000250,000
Grove Charm25 crystal fossils + 100 small emeralds500,000250,000
Storm Charm25 crystal fossils + 100 small amethysts500,000250,000
Stone Charm25 crystal fossils + 100 black pearls500,000250,000
Warrior Charm25 crystal fossils + 100 talons + 50 adamant bars750,000375,000
Ranger Charm25 crystal fossils + 100 small emeralds + 50 adamant bars750,000375,000
Guardian Charm25 crystal fossils + 100 white pearls + 50 adamant bars750,000375,000
Arcanist Charm50 crystal fossils + 100 small amethysts + 50 rune bars1,000,000500,000
Vitality Charm50 crystal fossils + 100 small rubies + 100 white pearls + 50 rune bars1,000,000500,000

Rook pays 50% less gold for charms. Charm materials stay the same. The separate pickaxe recipes use half the mainland materials on Rook.

Rarity and power upgrades

Place the charm and crystal in your backpack, then use the crystal on the charm. The rarity upgrade crystal raises Common → Rare → Epic → Legendary. The upgrade crystal raises power from +0 to +3.

Starting success chance for each upgrade
CrystalUpgradeSuccess chance
Rarity upgrade crystalCommon → Rare75%
Rarity upgrade crystalRare → Epic45%
Rarity upgrade crystalEpic → Legendary10%
Upgrade crystal+0 → +190%
Upgrade crystal+1 → +270%
Upgrade crystal+2 → +345%

Each attempt consumes one crystal. On failure the charm is safe and keeps its current level; the next attempt on that upgrade track gains 2 percentage points of success chance, capped at 100%. A successful upgrade resets that track's failure bonus.

How rarity and power affect each bonus
  • Resistance: Common / Rare / Epic / Legendary gives 0.5 / 1 / 1.5 / 2%, plus 0.2% per power level.
  • Melee, distance and shielding: rarity gives +1 / +2 / +3 / +4, with one extra skill at power +3.
  • Magic level: +1 initially, one extra at Legendary, and one extra at power +3.
  • Maximum health: rarity gives +10 / +20 / +30 / +40, plus 5 HP per power level.