Qumora launches on Saturday 5th September 2026 @ 20:00 CET
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Death Log
Raid Log
11/11 09:43
Whitegacek Destroyed by a Many Faces
11/11 09:37
Whitegacek Obliterated by a Many Faces
11/11 09:07
Whitegacek Destroyed by a Grand Warlock
11/11 08:40
Whitegacek Destroyed by a Diabolic Plaguesmith
11/11 08:35
Archer Massacred by a Diabolic Dragon Lord
11/11 08:25
Whitegacek Killed by a Callista
11/11 06:39
Archer Destroyed by a Dragon Lord
11/11 06:35
Archer Massacred by a Dragon Lord
10/11 01:21
Arbariel Obliterated by a Zathroth
09/11 23:45
Halloween Obliterated by a Lich
09/11 15:13
Halloween Annihilated by a Hero
08/11 20:16
Halloween Killed by a Ancient Scarab
08/11 18:56
Wraith Annihilated by a Bonebeast
08/11 15:48
Wraith Killed by a Diabolic Lich
08/11 15:37
Wraith Destroyed by a Hero
08/11 09:36
Archer Obliterated by a Dragon Lord
08/11 03:46
Wraith Annihilated by a Hydra
08/11 02:41
Niccowz Killed by a Falcon Knight
08/11 02:41
Cenit Destroyed by a Falcon Paladin
08/11 01:46
Niccowz Obliterated by a Falcon Paladin
08/11 01:19
Arbariel Obliterated by a Versperoth
08/11 01:19
Niccowz Massacred by a Versperoth
08/11 01:07
Wraith Destroyed by a Demonic Warlock
07/11 21:03
Skull Destroyed by a Grand Commander Soeren
07/11 20:49
Skull Massacred by a Many Faces
07/11 20:20
Niccowz Killed by a Demonic Quara Predator
07/11 16:21
Halloween Massacred by a Diabolic Undead Gladiator
07/11 14:15
Fisher Obliterated by a Rotworm Queen
07/11 03:25
Arbariel Obliterated by a Demonic Demon
07/11 02:08
Halloween Obliterated by a Deathbringer
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11/11 15:05
The barbarians are preparing for a final assault on Svargrond. Hide or fight!
11/11 15:04
The barbarians attacks on Svargrond are becoming more and more fierce!
11/11 15:02
Raiders are attacking Svargrond!
11/11 15:02
Some invaders might try to access Svargrond via the ice to the south west.
11/11 15:02
Scouts report a barbarian army gathering near Svargrond.
11/11 11:12
More ice golems in Svargrond!
11/11 11:11
There is a sudden rise in ice golem population in Formogar mines.
11/11 06:56
Hordes of slippery serpent spawns slither in Deeper Banuta!
11/11 06:54
Something is sizzling deep under many sheets of soil in Banuta.
11/11 06:54
Something bad is happening deep, deep down under Banuta.
11/11 06:25
Hordes of slippery serpent spawns slither in Deeper Banuta!
11/11 06:23
Something is sizzling deep under many sheets of soil in Banuta.
11/11 06:23
Something bad is happening deep, deep down under Banuta.
10/11 19:44
Ancient scarabs are making their final push towards Ankrahmun.
10/11 19:43
Ancient scarab reinforcements have arrived to attack Ankrahmun.
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Qumora launches soon!

Guild Buffs & Progression

Hunt, craft and complete dungeons together to raise your guild rank. Donate gold to a shared bank, then let your leader purchase permanent buff upgrades for the guild.

How to use guild progression

  1. Open Guilds from the client toolbar and join or create a guild.
  2. Work on the shared Achievements. Completed achievement tiers raise your guild rank automatically.
  3. Use the Guild Bank to donate carried coins.
  4. The guild leader opens Buffs and purchases an upgrade, subject to the rank limit and bank balance.

Guild bonuses are disabled in competitive events and guild battles. This system is separate from one-time Guild Rewards and Guild Battle wagers.

Rank progression

There are 30 shared achievements with three tiers each, for 90 tiers in total. Progress comes from activities performed by guild members; it is not a sum of their personal Chronicle achievements.

Each threshold advances the guild automatically. No NPC trial, Guild Orb or rank fee is required. A higher rank raises the upgrade limit; buffs still need to be purchased separately.

Automatic rank bonuses and buff limits
RankTiers earnedBuff level capTotal XP bonusLoot bonusMagic / physical
002+5%+0%+0% each
1154+6%+1%+0.5% each
2306+7%+2%+1% each
3457+8%+3%+1.5% each
4608+9%+4%+2% each
5759+10%+5%+2.5% each
69010+11%+6%+3% each

Rank XP already includes the base +5% membership bonus. Purchased buffs add to the applicable rank bonuses. The XP bonus adds a share of the monster's base experience; it does not multiply every other XP boost.

Guild Bank

Any member can deposit currency carried in their inventory or backpacks. Choose the currency, enter the number of coins and confirm.

Accepted currency
CurrencyGuild bank value
Gold coin1 gold
Platinum coin100 gold
Crystal coin10,000 gold
Qumora coin1,000,000 gold (100 crystal coins)

Deposits cannot be withdrawn. They become a permanent guild progression fund. Check your amount before confirming.

Members can see their own lifetime contribution. Leaders and vice-leaders can inspect the latest 50 deposit and upgrade records. Only the guild leader can purchase buffs.

Available buffs

Each buff starts at level 0 and is purchased independently. Values below are added per buff level; the level-10 column is available at guild rank 6.

Defense & Vitality

Defense & Vitality buffs
BuffPer levelAt level 10
Titan's Heart+25 HP+250 HP
Bloodline Vigor+0.5 % HP+5 % HP
Soul Reservoir+30 Mana+300 Mana
Iron Phalanx+1 Shielding+10 Shielding
Hardened Skin+1 Defence+10 Defence
Prismatic Shell+0.3 % elemental resistance+3 % elemental resistance

Offense & Power

Offense & Power buffs
BuffPer levelAt level 10
Hawk's Eye+1 Distance+10 Distance
Warlord's Grip+1 Melee+10 Melee
Brute Force+0.3 % physical damage+3 % physical damage
Sharpening Stone+1 Attack+10 Attack
Vampiric Thirst+0.3 % life steal+3 % life steal
Tailwind+3 Speed+30 Speed

Magic & Elements

Magic & Elements buffs
BuffPer levelAt level 10
Arcane Wisdom+1 Magic Level+10 Magic Level
Spellweaver+0.3 % magic damage+3 % magic damage
Inner Flame+0.3 % fire damage+3 % fire damage
Gaia's Wrath+0.3 % earth damage+3 % earth damage
Divine Light+0.3 % holy damage+3 % holy damage
Void Touch+0.3 % death damage+3 % death damage
Glacial Shard+0.3 % ice damage+3 % ice damage
Cleric's Grace+0.3 % healing+3 % healing
Fortune's Favor+0.5 % loot+5 % loot

Loot buffs improve drop chances, capped at the maximum possible chance. They do not add new items to a monster's loot list.

Upgrade costs

Pay these amounts from the guild bank for each successive level of one buff.

Gold cost per buff upgrade
UpgradeGold cost
0 → 15,000,000
1 → 225,000,000
2 → 375,000,000
3 → 4150,000,000
4 → 5300,000,000
5 → 6600,000,000
6 → 7750,000,000
7 → 8800,000,000
8 → 9900,000,000
9 → 101,000,000,000

Taking one buff from level 0 to 10 costs 4,605,000,000 gold. Reaching a higher rank does not automatically buy these levels.

Earn achievement tiers

Cumulative guild activity targets
AchievementTier 1Tier 2Tier 3
Hunter families2,00010,00050,000
Bronze / Iron / Golden / Mithril / Adamant Smiths (each)25100500
Guild Forge — weapon crafts1001,0005,000
Gem Keepers — crafts with refinement bonuses25100500
Refinement Masters — successful refinement increases1001,0005,000
Perfect Craft — refinements reaching level 1010100500
Guild Miners — ore10,000100,000500,000
United Hunters — wild monster kills10,000100,0001,000,000
Boss Slayers — boss kills1001,0005,000
Dungeon Delvers — completed instanced dungeons502501,000

Each of the 17 hunter families has its own three tiers: rat, rotworm, spider, troll, orc, minotaur, dwarf, cyclops, dragon, hydra, demon, vampire, ghoul, skeleton, behemoth, dragon lord and giant spider.

The Guilds panel shows your guild's current progress. Allow a few seconds for shared progress to refresh.

Where to see life steal

Look under Skills → Guild bonuses → Life leech. The ordinary item Life Leech Chance and Life Leech Amount rows can still show 0%; guild life steal is tracked separately.

Vampiric Thirst level 2 gives 0.6% life steal. A qualifying 1,000-damage hit restores 6 HP. A 100-damage hit restores 0 HP because healing is rounded down per hit.

Life steal applies to eligible damage against wild monsters. It excludes players, summoned targets, damage-over-time ticks and overkill damage. It is not a chance-based item proc. There is no guild mana-leech or critical-hit buff in this list.